Nov 06, 2005, 03:07 PM // 15:07
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#1
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Krytan Explorer
Join Date: Aug 2005
Location: Long Island
Guild: So Goth We Crap [Bats]
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What mods determine color?
This confused me a bit when I received these two shields. Then it got me thinking that I have seen a purple weapon have a 14% hex (or enchant I really don't remember but no the point) mod and say a gold with a 13%. I don't understand this..
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Nov 06, 2005, 03:25 PM // 15:25
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#2
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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the gods of gw are probably laughing at you right now
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Nov 06, 2005, 03:29 PM // 15:29
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#3
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Although the gold shield is only worth 104 gold more at the merchant, it would infact get alot more simply for it's colour.
As for colour determination on shields i am not entirely sure. It's probably a case of it's value in this instance. The higher merchant value allowed it to bump into the "gold band" and thus is coloured gold.
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Nov 06, 2005, 07:44 PM // 19:44
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#4
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Academy Page
Join Date: May 2005
Location: Nederweert, The Netherlands
Guild: Guild Of Dawm
Profession: Mo/Me
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Maybe Skeletons shields are harder to find? And thus golden?
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Nov 06, 2005, 07:51 PM // 19:51
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#5
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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If my experience with identifying items holds correct, the color of the item simply determines the quality range of the mod. For example, purple items will never have 15%>50hp mods, or 5:1 vampiric mods, nor will blues. Gold items simply up the bar on the quality of those mods.
Also, if I remember correctly, the minimum mod is also upped for higher end items, i.e. you'll never find a 1:-1 vamp bowstring on a gold bow.
Sometimes you'll find the highest end purples and the lowest end golds. This would explain finding a bad gold and a better purple of the same type.
From what I've seen, the only item that is never blue or white is a crystalline sword.
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Nov 06, 2005, 07:54 PM // 19:54
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#6
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Academy Page
Join Date: May 2005
Location: Nederweert, The Netherlands
Guild: Guild Of Dawm
Profession: Mo/Me
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Just a quick question, you see mods like: Quick Recovery from Poison/Weakness etc. but is there a difference in how fast you recover per mod?
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Nov 06, 2005, 08:11 PM // 20:11
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#7
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Krytan Explorer
Join Date: Aug 2005
Location: Long Island
Guild: So Goth We Crap [Bats]
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Quote:
Originally Posted by Lasareth
If my experience with identifying items holds correct, the color of the item simply determines the quality range of the mod. For example, purple items will never have 15%>50hp mods, or 5:1 vampiric mods, nor will blues. Gold items simply up the bar on the quality of those mods.
Also, if I remember correctly, the minimum mod is also upped for higher end items, i.e. you'll never find a 1:-1 vamp bowstring on a gold bow.
Sometimes you'll find the highest end purples and the lowest end golds. This would explain finding a bad gold and a better purple of the same type.
From what I've seen, the only item that is never blue or white is a crystalline sword.
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Good point. And I never knew that about Chrystalline Swords, is that really true?
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Nov 06, 2005, 09:05 PM // 21:05
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#9
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Academy Page
Join Date: Aug 2005
Location: Europe
Guild: The order of F.u.b.a.r.
Profession: W/Me
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I would say 33% same as the weapon mods (ie: Barbed, Poisoner's)
edit... oh nvm...
Last edited by Kaleb_Thunderblade; Nov 09, 2005 at 05:58 PM // 17:58..
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Nov 06, 2005, 09:18 PM // 21:18
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#10
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Frost Gate Guardian
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I think Lasareth and Ollj are correct. The color of the item determines the chance that it'll have better mods, (as opposed to the mods determining the item's color)... so, for example, maybe purple swords have a 0,1% chance of coming with a +14% mod, and gold swords have a 0,5% chance of coming with the same +14% mod.
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Nov 06, 2005, 09:39 PM // 21:39
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#11
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Quote:
Originally Posted by Frits
Just a quick question, you see mods like: Quick Recovery from Poison/Weakness etc. but is there a difference in how fast you recover per mod?
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Quick recovery from X = -33% condition duration.
Lengthens X duration on foe = +33% condition duration.
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Nov 06, 2005, 10:01 PM // 22:01
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#12
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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i found a golden longbow in pre-searing, and it was 15-26 with no extra mods... i've seen plain ones that are better
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Nov 06, 2005, 10:38 PM // 22:38
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#13
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Krytan Explorer
Join Date: Aug 2005
Location: Long Island
Guild: So Goth We Crap [Bats]
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Hope ya saved that bow, since every weapon that has a color has to have atleast one mod on it due to an update =p
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Nov 06, 2005, 11:12 PM // 23:12
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#14
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Didn't fix the existing weapons though, so at most he would be able to sell it to crazy rich people who collect all sorts of oddities.
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Nov 07, 2005, 12:08 AM // 00:08
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#15
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Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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I think rarity also depends on where an item drops. High dmg weapons in low level areas will be gold because they are rare there.
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Nov 14, 2005, 02:58 AM // 02:58
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#17
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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There are lots of items that have similar mods to that. They randomly turn up all over the place. There are mods of "Charrslaying", "Deathbane" (vs undead), "Pruning" (vs plants) and "Dwarfslaying" (vs dwarves). All of theses are pretty useless unless you use particular places to farm, such as vs Charr in early missions.
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Nov 14, 2005, 03:03 AM // 03:03
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#18
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Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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IMO as a gold shield it's not great because of that req level but if you just plan on Charr farming then you'll probably have your tactics around that level and extra armour is always nice.
I wish they'd add shield mods, nothing fantastic just the current ones so you can upgrade higher shields.
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Nov 14, 2005, 03:07 AM // 03:07
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#19
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Jungle Guide
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I've seen these mods in the past, but for a gold item, the mods should be better. It should be more like "Damage received -2 (in stance)", or something similar. +6 vs Charr? C'mon...When you find this in the very late stages of the game, do you really need to worry about Charr? And yes, this could be sold to someone in the early stages of the game, but look at the req. What lvl 7 W/x has that?
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Nov 14, 2005, 03:09 AM // 03:09
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#20
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Rarity is area-based. A rare item in Old Ascalon is never max, but it is better comparatively to the other items in the region.
Plus, the mods are pretty random as well. They're just, comparatively, better than mods on purples and blues, most of the time. Sometimes, they can be worse :x
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