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Old Nov 06, 2005, 03:07 PM // 15:07   #1
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Default What mods determine color?

This confused me a bit when I received these two shields. Then it got me thinking that I have seen a purple weapon have a 14% hex (or enchant I really don't remember but no the point) mod and say a gold with a 13%. I don't understand this..

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Old Nov 06, 2005, 03:25 PM // 15:25   #2
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the gods of gw are probably laughing at you right now
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Old Nov 06, 2005, 03:29 PM // 15:29   #3
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Although the gold shield is only worth 104 gold more at the merchant, it would infact get alot more simply for it's colour.

As for colour determination on shields i am not entirely sure. It's probably a case of it's value in this instance. The higher merchant value allowed it to bump into the "gold band" and thus is coloured gold.
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Old Nov 06, 2005, 07:44 PM // 19:44   #4
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Maybe Skeletons shields are harder to find? And thus golden?
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Old Nov 06, 2005, 07:51 PM // 19:51   #5
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If my experience with identifying items holds correct, the color of the item simply determines the quality range of the mod. For example, purple items will never have 15%>50hp mods, or 5:1 vampiric mods, nor will blues. Gold items simply up the bar on the quality of those mods.

Also, if I remember correctly, the minimum mod is also upped for higher end items, i.e. you'll never find a 1:-1 vamp bowstring on a gold bow.

Sometimes you'll find the highest end purples and the lowest end golds. This would explain finding a bad gold and a better purple of the same type.


From what I've seen, the only item that is never blue or white is a crystalline sword.
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Old Nov 06, 2005, 07:54 PM // 19:54   #6
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Just a quick question, you see mods like: Quick Recovery from Poison/Weakness etc. but is there a difference in how fast you recover per mod?
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Old Nov 06, 2005, 08:11 PM // 20:11   #7
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Quote:
Originally Posted by Lasareth
If my experience with identifying items holds correct, the color of the item simply determines the quality range of the mod. For example, purple items will never have 15%>50hp mods, or 5:1 vampiric mods, nor will blues. Gold items simply up the bar on the quality of those mods.

Also, if I remember correctly, the minimum mod is also upped for higher end items, i.e. you'll never find a 1:-1 vamp bowstring on a gold bow.

Sometimes you'll find the highest end purples and the lowest end golds. This would explain finding a bad gold and a better purple of the same type.


From what I've seen, the only item that is never blue or white is a crystalline sword.
Good point. And I never knew that about Chrystalline Swords, is that really true?
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Old Nov 06, 2005, 08:55 PM // 20:55   #8
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http://www.guildwiki.org/wiki/Item_rarity

On weapons, Focus Items and shields the chance for a magical modifier or weapon upgrade increases with rarity. White items will have no upgrades or modifiers, Blue items mostly have one modifier or upgrade, and Purple or Gold items have usually more than one modifier or upgrade.

i have 2 shields, one gives +33 health, one gives +32 health, same condition, both golden.
The shield with +32 health sells for MORE than the shield with +33 health at the merchant!!!
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Old Nov 06, 2005, 09:05 PM // 21:05   #9
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I would say 33% same as the weapon mods (ie: Barbed, Poisoner's)

edit... oh nvm...

Last edited by Kaleb_Thunderblade; Nov 09, 2005 at 05:58 PM // 17:58..
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Old Nov 06, 2005, 09:18 PM // 21:18   #10
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I think Lasareth and Ollj are correct. The color of the item determines the chance that it'll have better mods, (as opposed to the mods determining the item's color)... so, for example, maybe purple swords have a 0,1% chance of coming with a +14% mod, and gold swords have a 0,5% chance of coming with the same +14% mod.
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Old Nov 06, 2005, 09:39 PM // 21:39   #11
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Quote:
Originally Posted by Frits
Just a quick question, you see mods like: Quick Recovery from Poison/Weakness etc. but is there a difference in how fast you recover per mod?
Quick recovery from X = -33% condition duration.

Lengthens X duration on foe = +33% condition duration.
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Old Nov 06, 2005, 10:01 PM // 22:01   #12
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i found a golden longbow in pre-searing, and it was 15-26 with no extra mods... i've seen plain ones that are better
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Old Nov 06, 2005, 10:38 PM // 22:38   #13
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Hope ya saved that bow, since every weapon that has a color has to have atleast one mod on it due to an update =p
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Old Nov 06, 2005, 11:12 PM // 23:12   #14
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Didn't fix the existing weapons though, so at most he would be able to sell it to crazy rich people who collect all sorts of oddities.
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Old Nov 07, 2005, 12:08 AM // 00:08   #15
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I think rarity also depends on where an item drops. High dmg weapons in low level areas will be gold because they are rare there.
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Old Nov 14, 2005, 02:55 AM // 02:55   #16
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Default This counts as a Gold Shield ???

When I first began playing, Gold items were the best around. It took about one hundred hours of play before I found my first one, and it rocks...max damage, low req and great (read "useful") mods. I just came across a shield that I would like to share:



What happened to the golds out there. Over farmed? Did I just find some rare dud? I've seen blues better than this.

This is not a complaint, I love this game, updates and all, but I would like to read other's opinions on this.

Thanks
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Old Nov 14, 2005, 02:58 AM // 02:58   #17
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There are lots of items that have similar mods to that. They randomly turn up all over the place. There are mods of "Charrslaying", "Deathbane" (vs undead), "Pruning" (vs plants) and "Dwarfslaying" (vs dwarves). All of theses are pretty useless unless you use particular places to farm, such as vs Charr in early missions.
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Old Nov 14, 2005, 03:03 AM // 03:03   #18
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IMO as a gold shield it's not great because of that req level but if you just plan on Charr farming then you'll probably have your tactics around that level and extra armour is always nice.

I wish they'd add shield mods, nothing fantastic just the current ones so you can upgrade higher shields.
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Old Nov 14, 2005, 03:07 AM // 03:07   #19
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I've seen these mods in the past, but for a gold item, the mods should be better. It should be more like "Damage received -2 (in stance)", or something similar. +6 vs Charr? C'mon...When you find this in the very late stages of the game, do you really need to worry about Charr? And yes, this could be sold to someone in the early stages of the game, but look at the req. What lvl 7 W/x has that?
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Old Nov 14, 2005, 03:09 AM // 03:09   #20
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Rarity is area-based. A rare item in Old Ascalon is never max, but it is better comparatively to the other items in the region.

Plus, the mods are pretty random as well. They're just, comparatively, better than mods on purples and blues, most of the time. Sometimes, they can be worse :x
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